

Several merchant companies have been attempting to establish a foothold in the region, with limited success. Since the Shadow War depicted in Neverwinter Nights 2 and the subsequent disappearance of the game's protagonist, the Knight–Captain, Neverwinter and the surrounding area have been declining economically. It is set mostly in the Samarach and Sword Coast regions, with visits to locations featured in previous games such as Crossroad Keep and the city of Neverwinter. Like other games in the Neverwinter Nights series, Storm of Zehir takes place in the Forgotten Realms campaign setting, on the continent of Faerûn on the planet Abeir-Toril. The plot events and characters are described, below, using in-universe tone. The caravans can be personally observed and managed by the player, such as providing security if attacked by bandits. Storm of Zehir also includes a regional economy whereby players can establish trading outposts in various towns and create caravan routes between them, providing merchandise to consumers along each route. Characters can create weapons, armor, and other goods with raw materials through a system of skill-based crafting. The entire party can assist in this process if they have the appropriate skills. While in conversation with other characters, the player character can influence them by using several skills, such as "Intimidate" or "Diplomacy". The player character can engage in other activities outside of combat, such as completing quests and interacting with non-player characters. Defeating monsters and completing quests bestows experience points on the party, which are used to gain levels and become more powerful. The player can control a character individually by selecting specific actions to be taken against enemies, or allow the game's artificial intelligence to fight by using a pre-selected set of behaviors for each character. Storm of Zehir uses the dice-based d20 System of Dungeons & Dragons and each action requires a random number generated by a die roll. In combat, players have access to a variety of abilities and magic spells, based on the makeup of the party. Storm of Zehir's character creation menu. The party can rest while on the map, but doing so puts them at risk of random encounters in the form of wandering monsters. While on the map, characters can use various skills to identify treasure, monsters, and other points of interest, such as side quests and secret locations. The game provides an overland map that is used to move between different areas like towns and dungeons. The party can then explore several regions on the Forgotten Realms continent of Faerûn. The rest of the player's party can also be created, unlike Neverwinter Nights 2, but pre-made characters are available if the player is not interested in complete customization. New character creation options include the yuan-ti pureblood and gray orc races, the swashbuckler class, and the hellfire warlock and doomguide of Kelemvor prestige classes. Players first create a character along the lines of the Dungeons & Dragons 3.5 rules by selecting a variety of traits, such as a race, class, and feats. Storm of Zehir is an expansion of Neverwinter Nights 2 and continues the formula of a role-playing video game played from an overhead third-person perspective. See also: Gameplay of Neverwinter Nights 2 Reviewers were pleased with new features introduced in the game, like more options for party customization and an overland map, but were not impressed with the game's storyline and technical achievements. Storm of Zehir received mixed reviews from critics. The storyline foreshadows the events of the fourth edition of Dungeons & Dragons and follows the adventures of a group of merchants in the Samarach and Sword Coast areas of the Forgotten Realms campaign setting. Storm of Zehir was inspired by older video games like the Baldur's Gate and Icewind Dale franchises. Like previous entries in the Neverwinter Nights series, Storm of Zehir is based on the paper and pencil fantasy role-playing game Dungeons & Dragons, and uses the game's 3.5 edition ruleset. It was released in late 2008 in North America, Europe, and Australia.

Neverwinter Nights 2: Storm of Zehir is an expansion pack for the role-playing video game Neverwinter Nights 2, developed by Obsidian Entertainment and published by Atari Interactive.
