


The giant map often looks exquisite, its lush and vibrant forests flanked by ruined towns and toxic wastelands. In many ways, it remains a marvel when considering the size of the team. You see it in the way copies of environments exist around the map, how some animations had to be foregone, how text repeats with certain actions. To understand other areas in which Biomutant can't live up to the expectations it set itself, it's important to remember this is a game made by a team of just 20.
#BIOMUTANT CLASS SYSTEM PC#
Availability: Out May 25th on PlayStation 4, Xbox One and PC.You can pick up any weapon regardless of your character class, which makes the classes superfluous - you can even find multiple ways to learn the starting perks each class comes with even if you chose another. You and others of your species are adept in the art of kung-fu, but you can also wield giant swords, guns, rocket launchers and karate weapons such as bo staves, sai blades and more. The protagonist here is a mutant, a furry being reminiscent of a cat, or maybe more of a rodent, depending on which visual you're going with during character creation.

To be fair, you've never controlled a character quite like this.
#BIOMUTANT CLASS SYSTEM FULL#
It's full of superlatives any marketer would love, confident in selling itself as something you've never seen before. In part, this is due to developer Experiment 101 having been granted an unusual amount of freedom by their publisher to keep adding stuff, which led to a game that always sounds like a lot on paper - a character customisable down to their genetic makeup who can wield any weapon, a crafting system allowing you to make virtually anything, a morality system, a map dwarfing even Skyrim's. Like clockwork, a life sign would emerge, with the announcement that yes, it's coming, definitely, just not right now. For all the weirdness and fun it promises, Biomutant ends up a deeply conventional open-world action game.įor the longest time, Biomutant has been my white whale.
